The six classes
Mistfall Hunter launches with six distinct classes. Steam describes each class as mastering two weapon stances; the role summaries below are BuildCodex editorial guidance.
| Class | Guide role | Best fit |
|---|---|---|
| Mercenary | Durable melee all-rounder | New players learning the extraction loop |
| Sorcerer | Ranged magic and area control | Players who value spacing and setup |
| Blackarrow | Precision ranged pressure | Confident free-aim players |
| Shadowstrix | Mobile assassin | Flanking and aggressive solo play |
| Seer | Support or aggressive hybrid | Coordinated teams and flexible players |
| Withered Knight | Heavy technical frontline | Deliberate melee and defensive timing |
Mercenary
The clearest starting point for direct melee. Its defensive options make mistakes easier to study, while heavier weapon choices reward commitment and timing.
Sorcerer
A ranged controller built around positioning. The class can shape crowded fights, but becomes vulnerable when escape and control tools are exhausted.
Blackarrow
The free-aim specialist. Range is an advantage only when shots land, so tracking, elevation and disciplined spacing matter more than passive safety.
Shadowstrix
The assassin archetype: enter on your terms, create burst pressure, then reposition. Mobility is a tool rather than extra durability.
Seer
The broadest role split. Support-oriented play can protect a trio, while the aggressive path trades that identity for close-range pressure.
Withered Knight
Heavy weapons, defensive timing and deliberate control define this class. It suits players who prefer reading opponents over constant speed.
Which class should a beginner choose?
Editorial recommendation: start with Mercenary if you want the most readable learning experience. Choose the fantasy and mechanics you will practice, not a tier label that may expire after the next patch.